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Release

We did it. It was very scary because we caught a critical bug that could have killed the project, and unfortunately, we were doing everything last minute, which was also a mistake.

It was very tough, and we had to cut 80% of the game. But we did it.



I’d like to thank Facepunch for holding this competition, you guys rock! I hope that this short story will inspire you to keep working on s&box just like you inspired us. We never gave up, and neither should you! It was a really hard time for my team. I am glad that we’ve managed to reach our goal of releasing this game. I think that many developers have found this story to be relatable and realized that you can always make it through no matter what kind of shit is happening. -

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