# Editor.Animate.Add

```csharp
static void Add(object owningObject, float secondsToTake, float from, float to, System.Action<float> value, string ease = ease-in-out)
```

### Parameters

- `owningObject` (`object`)
- `secondsToTake` (`float`)
- `from` (`float`)
- `to` (`float`)
- `value` (`System.Action<float>`)
- `ease` (`string`), default `ease-in-out`

Declared in [Editor.Animate](/api/Editor.Animate).
Assembly: `Sandbox.Tools`.
