# Editor.Asset.CanOpenInEditor

```csharp
bool CanOpenInEditor { get; set; }
```

Whether [Editor.Asset.OpenInEditor](/api/Editor.Asset/OpenInEditor) can do anything useful for this asset. Used to decide
whether to offer an "Open" action for assets that have no file on disk (e.g. mounted resources).

Declared in [Editor.Asset](/api/Editor.Asset).
Assembly: `Sandbox.Tools`.
