# Editor.Asset.GetDependants

```csharp
List<Asset> GetDependants(bool deep)
```

Returns assets that depend/use this asset.

### Parameters

- `deep` (`bool`): Whether to recurse. For example, will also include maps that are using models which use this material asset, as opposed to returning just the models.

### Returns

`List<Asset>`

Declared in [Editor.Asset](/api/Editor.Asset).
Assembly: `Sandbox.Tools`.
