# Editor.Asset.GetReferences

```csharp
List<Asset> GetReferences(bool deep)
```

Returns assets that this asset references/uses.

### Parameters

- `deep` (`bool`): Whether to recurse. For example, will also include textures referenced by the materials used by this model asset, as opposed to returning just the materials.

### Returns

`List<Asset>`

Declared in [Editor.Asset](/api/Editor.Asset).
Assembly: `Sandbox.Tools`.
