# Editor.Asset.OpenInEditor

```csharp
void OpenInEditor(string nativeEditor = null)
```

Try to open this asset in a supported editor.
You can specify nativeEditor to open in a specific editor.

### Parameters

- `nativeEditor` (`string`), default `null`: A native editor specified in enginetools.txt (e.g modeldoc_editor, hammer, pet..)

Declared in [Editor.Asset](/api/Editor.Asset).
Assembly: `Sandbox.Tools`.
