# Editor.Asset.TryLoadResource

```csharp
bool TryLoadResource(out T obj)
```

Try to load this asset as a [Sandbox.Resource](/api/Sandbox.Resource) of given type.

### Parameters

- `out obj` (`T`): Output resource on success, null on failure.

### Returns

`bool`: true if `obj` was successfully set.

Declared in [Editor.Asset](/api/Editor.Asset).
Assembly: `Sandbox.Tools`.
