# Editor.EditorForAssetTypeAttribute

Used in conjunction with IAssetEditor to declare a window that can edit an asset type

- Kind: attribute
- Namespace: `Editor`
- Assembly: `Sandbox.Tools`

## Constructors

- [`EditorForAssetTypeAttribute`](/api/Editor.EditorForAssetTypeAttribute/.ctor)

## Properties

- [`Extension`](/api/Editor.EditorForAssetTypeAttribute/Extension)
