# Editor.EditorScene.PlaceBoundsOnSurface

```csharp
static void PlaceBoundsOnSurface(IEnumerable<GameObject> gos, Vector3 position, Vector3 normal)
```

### Parameters

- `gos` (`IEnumerable<GameObject>`)
- `position` (`Vector3`)
- `normal` (`Vector3`)

Declared in [Editor.EditorScene](/api/Editor.EditorScene).
Assembly: `Sandbox.Tools`.
