# Editor.EditorScene.Play

## Overload 1

```csharp
static void Play(SceneEditorSession session = null)
```

### Parameters

- `session` (`SceneEditorSession`), default `null`

## Overload 2

```csharp
static void Play(bool playMode, SceneEditorSession playableSession = null)
```

### Parameters

- `playMode` (`bool`)
- `playableSession` (`SceneEditorSession`), default `null`

Declared in [Editor.EditorScene](/api/Editor.EditorScene).
Assembly: `Sandbox.Tools`.
