# Editor.EditorShortcuts.AllowShortcuts

```csharp
static bool AllowShortcuts { get; set; }
```

Disables shortcut invocations when set to false. Used when first-person controlling the scene view camera,
since shortcuts overlap with the camera movement keys. This is automatically reset to true after a short delay.

Declared in [Editor.EditorShortcuts](/api/Editor.EditorShortcuts).
Assembly: `Sandbox.Tools`.
