# Editor.EditorUtility.Mounting

- Kind: class
- Assembly: `Sandbox.Tools`
- Modifiers: static, abstract, sealed

## Methods

- [`Get`](/api/Editor.EditorUtility.Mounting/Get): Get the mount
- [`Refresh`](/api/Editor.EditorUtility.Mounting/Refresh): Flush this source to force a refresh. Unmount and re-mount, updating and getting a list of all the new files. This is used during development to force an update of the files, so you don't have to restart the editor.
- [`SetMounted`](/api/Editor.EditorUtility.Mounting/SetMounted): Set a mount state. This state will be saved in the project, and your game will require it if you publish it.
