# Editor.EditorUtility.Mounting.SetMounted

```csharp
static System.Threading.Tasks.Task SetMounted(string name, bool state)
```

Set a mount state. This state will be saved in the project, and your game will require it if you publish it.

### Parameters

- `name` (`string`)
- `state` (`bool`)

### Returns

`System.Threading.Tasks.Task`

Declared in [Editor.EditorUtility.Mounting](/api/Editor.EditorUtility.Mounting).
Assembly: `Sandbox.Tools`.
