# Editor.EditorUtility.Prefabs.ApplyComponentInstanceChangesToPrefab

```csharp
static void ApplyComponentInstanceChangesToPrefab(Component comp)
```

`M:PrefabInstanceData.ApplyComponentChangesToPrefab(Sandbox.Component)`

### Parameters

- `comp` (`Component`)

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
