# Editor.EditorUtility.Prefabs.ApplyGameObjectInstanceChangesToPrefab

```csharp
static void ApplyGameObjectInstanceChangesToPrefab(GameObject go)
```

`M:PrefabInstanceData.ApplyGameObjectChangesToPrefab(Sandbox.GameObject)`

### Parameters

- `go` (`GameObject`)

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
