# Editor.EditorUtility.Prefabs.ApplyPropertyChange

```csharp
static void ApplyPropertyChange(SerializedProperty prop)
```

`M:PrefabInstanceData.ApplyPropertyChangeToPrefab(System.Object,System.String)`

### Parameters

- `prop` (`SerializedProperty`)

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
