# Editor.EditorUtility.Prefabs.CreateAsset

```csharp
static PrefabFile CreateAsset(GameObject clone)
```

> **Obsolete.**

Create a prefab out of any GameObject

### Parameters

- `clone` (`GameObject`)

### Returns

`PrefabFile`

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
