# Editor.EditorUtility.Prefabs.IsComponentPartOfInstance

```csharp
static bool IsComponentPartOfInstance(Component comp)
```

Returns true if the owning GameObject is part of a prefab instance.

### Parameters

- `comp` (`Component`)

### Returns

`bool`

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
