# Editor.EditorUtility.Prefabs.IsGameObjectInstanceModified

```csharp
static bool IsGameObjectInstanceModified(GameObject go)
```

`M:PrefabInstanceData.IsGameObjectModified(Sandbox.GameObject,System.Boolean)`

### Parameters

- `go` (`GameObject`)

### Returns

`bool`

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
