# Editor.EditorUtility.Prefabs.RevertPropertyChange

```csharp
static void RevertPropertyChange(SerializedProperty prop)
```

`M:PrefabInstanceData.RevertPropertyChange(System.Object,System.String)`

### Parameters

- `prop` (`SerializedProperty`)

Declared in [Editor.EditorUtility.Prefabs](/api/Editor.EditorUtility.Prefabs).
Assembly: `Sandbox.Tools`.
