# Editor.EditorUtility.CreateModelFromPolygonMeshes

```csharp
static Asset CreateModelFromPolygonMeshes(PolygonMesh[] polygonMeshes, string targetAbsolutePath)
```

Create a vmdl file from polygon meshes. Will return non null if the asset was created successfully

### Parameters

- `polygonMeshes` (`PolygonMesh[]`)
- `targetAbsolutePath` (`string`)

### Returns

`Asset`

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
