# Editor.EditorUtility.FindInScene

## Overload 1

```csharp
static void FindInScene(Component component)
```

Finds a component in the scene and selects it in the editor

### Parameters

- `component` (`Component`)

## Overload 2

```csharp
static void FindInScene(GameObject go)
```

Finds a GameObject in the scene and selects it in the editor

### Parameters

- `go` (`GameObject`)

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
