# Editor.EditorUtility.GetGameObjectSystem

```csharp
static GameObjectSystem GetGameObjectSystem(Scene scene, TypeDescription fromType)
```

Gets a GameObjectSystem from its type

### Parameters

- `scene` (`Scene`)
- `fromType` (`TypeDescription`)

### Returns

`GameObjectSystem`

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
