# Editor.EditorUtility.GetSourceLocation

```csharp
static Facepunch.ActionGraphs.ISourceLocation GetSourceLocation(Scene scene)
```

Gets the source location for the given scene, used by action graph stack traces,
and so the action graph editor knows which asset to save when editing a graph.

### Parameters

- `scene` (`Scene`)

### Returns

`Facepunch.ActionGraphs.ISourceLocation`

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
