# Editor.EditorUtility.MoveAssetToDirectory

```csharp
static void MoveAssetToDirectory(Asset asset, string directory, bool overwrite = True)
```

Moves an asset's source and compiled files to a directory (if they exist)

### Parameters

- `asset` (`Asset`)
- `directory` (`string`)
- `overwrite` (`bool`), default `True`

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
