# Editor.EditorUtility.PlayAssetSound

## Overload 1

```csharp
static bool PlayAssetSound(Asset asset)
```

Plays an asset sound in 2d space

### Parameters

- `asset` (`Asset`)

### Returns

`bool`

## Overload 2

```csharp
static bool PlayAssetSound(SoundEvent file)
```

Plays an asset sound in 2d space

### Parameters

- `file` (`SoundEvent`)

### Returns

`bool`

## Overload 3

```csharp
static bool PlayAssetSound(SoundFile file)
```

Plays an asset sound in 2d space

### Parameters

- `file` (`SoundFile`)

### Returns

`bool`

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
