# Editor.EditorUtility.PlaySound

```csharp
static SoundHandle PlaySound(string sound, float startTime = 0)
```

Plays a sound event

### Parameters

- `sound` (`string`)
- `startTime` (`float`), default `0`

### Returns

`SoundHandle`

Declared in [Editor.EditorUtility](/api/Editor.EditorUtility).
Assembly: `Sandbox.Tools`.
