# Editor.ExportConfig

- Kind: class
- Namespace: `Editor`
- Assembly: `Sandbox.Tools`

## Constructors

- [`ExportConfig`](/api/Editor.ExportConfig/.ctor)

## Fields

- [`CodePackages`](/api/Editor.ExportConfig/CodePackages): Assemblies can reference asset packages. This is a list of packages that the compiled code references.

## Properties

- [`AppId`](/api/Editor.ExportConfig/AppId): The Steam AppID for the target .exe
- [`AssemblyFiles`](/api/Editor.ExportConfig/AssemblyFiles): If the compile process created any assemblies
- [`BuildDate`](/api/Editor.ExportConfig/BuildDate): Game's build date
- [`ExecutableName`](/api/Editor.ExportConfig/ExecutableName): The target .exe name for this export
- [`Project`](/api/Editor.ExportConfig/Project)
- [`StartupImage`](/api/Editor.ExportConfig/StartupImage): The splash screen to use
- [`TargetDir`](/api/Editor.ExportConfig/TargetDir): Where are we putting the exported build?
- [`TargetIcon`](/api/Editor.ExportConfig/TargetIcon): The icon for the target .exe
