# Editor.GameEditorSession.FrameTo

```csharp
void FrameTo(in BBox& modreq(System.Runtime.InteropServices.InAttribute) box)
```

### Parameters

- `in box` (`BBox& modreq(System.Runtime.InteropServices.InAttribute)`)

Declared in [Editor.GameEditorSession](/api/Editor.GameEditorSession).
Assembly: `Sandbox.Tools`.
