| ActiveMap | The active editor session's map document. |
| CurrentMaterial | Current Material - you can set this programmatically with Editor.MapEditor.Hammer.SetCurrentMaterial(Editor.Asset) |
| MapAsset | |
| Open | If the Hammer app has been opened. |
| Window | The Hammer app's window. |
| AssignAssetToSelection | Assigns the asset to the current selection. |
| ReloadFromFile | Reloads the active editor session from file with user prompt |
| SelectFacesUsingMaterial | Selects all faces using the asset, forces Editor.MapEditor.Selection.SelectMode to Editor.MapEditor.SelectMode.Faces |
| SelectObjectsUsingAsset | Selects all map nodes using the asset, appending them to the current selection. |
| SetCurrentMaterial | Sets the currently used material to the specified asset. |
| ShowEntityReportForAsset | Opens a Entity Report dialog showing all entities using this asset. |