# Editor.MapEditor.Hammer.CurrentMaterial

```csharp
static Material CurrentMaterial { get; set; }
```

Current Material - you can set this programmatically with [Editor.MapEditor.Hammer.SetCurrentMaterial](/api/Editor.MapEditor.Hammer/SetCurrentMaterial)

Declared in [Editor.MapEditor.Hammer](/api/Editor.MapEditor.Hammer).
Assembly: `Sandbox.Tools`.
