# Editor.MapEditor.Hammer.SelectObjectsUsingAsset

```csharp
static void SelectObjectsUsingAsset(Asset asset)
```

Selects all map nodes using the asset, appending them to the current selection.

### Parameters

- `asset` (`Asset`)

Declared in [Editor.MapEditor.Hammer](/api/Editor.MapEditor.Hammer).
Assembly: `Sandbox.Tools`.
