# Editor.MeshEditor.PrimitiveBuilder.CreatePropertyEditor

```csharp
Widget CreatePropertyEditor(SerializedObject properties)
```

Create a custom editor for this primitive, or return null to use the standard property sheet.

### Parameters

- `properties` (`SerializedObject`)

### Returns

`Widget`

Declared in [Editor.MeshEditor.PrimitiveBuilder](/api/Editor.MeshEditor.PrimitiveBuilder).
Assembly: `Sandbox.Tools`.
