# Editor.ProjectPublisher.GetGameSettings

```csharp
List<GameSetting> GetGameSettings(CompilerOutput[] assemblies)
```

Fetch a list of game settings to be added to the project's metadata

### Parameters

- `assemblies` (`CompilerOutput[]`)

### Returns

`List<GameSetting>`

Declared in [Editor.ProjectPublisher](/api/Editor.ProjectPublisher).
Assembly: `Sandbox.Tools`.
