# Editor.ProjectPublisher.GetWorkshopItemIdAsync

```csharp
static System.Threading.Tasks.Task<ulong> GetWorkshopItemIdAsync(Project project)
```

The workshop item a publish of this project goes to unless it's told otherwise - 0 if it isn't a map or a
game, or it'll make a new item

### Parameters

- `project` (`Project`)

### Returns

`System.Threading.Tasks.Task<ulong>`

Declared in [Editor.ProjectPublisher](/api/Editor.ProjectPublisher).
Assembly: `Sandbox.Tools`.
