# Editor.ProjectPublisher.PlayerTags

```csharp
static List<string> PlayerTags(ProjectConfig config)
```

The tags a game's workshop item gets for how it's played - singleplayer, multiplayer, co-op and versus - made
from its player settings rather than picked

### Parameters

- `config` (`ProjectConfig`)

### Returns

`List<string>`

Declared in [Editor.ProjectPublisher](/api/Editor.ProjectPublisher).
Assembly: `Sandbox.Tools`.
