# Editor.SceneCompileReport.Deconstruct

```csharp
void Deconstruct(out string Name, out int MeshCount, out int PropCount, out IReadOnlyList<SceneCompileSkip> Skipped)
```

### Parameters

- `out Name` (`string`)
- `out MeshCount` (`int`)
- `out PropCount` (`int`)
- `out Skipped` (`IReadOnlyList<SceneCompileSkip>`)

Declared in [Editor.SceneCompileReport](/api/Editor.SceneCompileReport).
Assembly: `Sandbox.Tools`.
