# Editor.SceneCompileSkip.Deconstruct

```csharp
void Deconstruct(out Component Component, out string Label, out SceneCompileSkipReason Reason)
```

### Parameters

- `out Component` (`Component`)
- `out Label` (`string`)
- `out Reason` (`SceneCompileSkipReason`)

Declared in [Editor.SceneCompileSkip](/api/Editor.SceneCompileSkip).
Assembly: `Sandbox.Tools`.
