# Editor.SceneCompileSkipReason

- Kind: enum
- Namespace: `Editor`
- Assembly: `Sandbox.Tools`
- Modifiers: sealed

## Fields

- [`Animated`](/api/Editor.SceneCompileSkipReason/Animated)
- [`ColliderFlags`](/api/Editor.SceneCompileSkipReason/ColliderFlags)
- [`CollisionFlags`](/api/Editor.SceneCompileSkipReason/CollisionFlags)
- [`CollisionNoShapes`](/api/Editor.SceneCompileSkipReason/CollisionNoShapes)
- [`CollisionNotActive`](/api/Editor.SceneCompileSkipReason/CollisionNotActive)
- [`CollisionNotStatic`](/api/Editor.SceneCompileSkipReason/CollisionNotStatic)
- [`CollisionPhysicsOverrides`](/api/Editor.SceneCompileSkipReason/CollisionPhysicsOverrides)
- [`CollisionRigidbody`](/api/Editor.SceneCompileSkipReason/CollisionRigidbody)
- [`CollisionSurfaceVelocity`](/api/Editor.SceneCompileSkipReason/CollisionSurfaceVelocity)
- [`CollisionTrigger`](/api/Editor.SceneCompileSkipReason/CollisionTrigger)
- [`MaterialOverrides`](/api/Editor.SceneCompileSkipReason/MaterialOverrides)
- [`ModelDeformers`](/api/Editor.SceneCompileSkipReason/ModelDeformers)
- [`NoMesh`](/api/Editor.SceneCompileSkipReason/NoMesh)
- [`NoModel`](/api/Editor.SceneCompileSkipReason/NoModel)
- [`None`](/api/Editor.SceneCompileSkipReason/None)
- [`NoRenderMeshes`](/api/Editor.SceneCompileSkipReason/NoRenderMeshes)
- [`NotActive`](/api/Editor.SceneCompileSkipReason/NotActive)
- [`NotInGame`](/api/Editor.SceneCompileSkipReason/NotInGame)
- [`NotInWorld`](/api/Editor.SceneCompileSkipReason/NotInWorld)
- [`NotStatic`](/api/Editor.SceneCompileSkipReason/NotStatic)
- [`PhysicsOverrides`](/api/Editor.SceneCompileSkipReason/PhysicsOverrides)
- [`ProceduralModel`](/api/Editor.SceneCompileSkipReason/ProceduralModel)
- [`Rigidbody`](/api/Editor.SceneCompileSkipReason/Rigidbody)
- [`ShadowsDisabled`](/api/Editor.SceneCompileSkipReason/ShadowsDisabled)
- [`SurfaceVelocity`](/api/Editor.SceneCompileSkipReason/SurfaceVelocity)
- [`Trigger`](/api/Editor.SceneCompileSkipReason/Trigger)
