# Editor.SceneEditorSession.CreateFromPath

```csharp
static SceneEditorSession CreateFromPath(string path)
```

Opens an editor session from an existing scene or prefab

### Parameters

- `path` (`string`)

### Returns

`SceneEditorSession`

Declared in [Editor.SceneEditorSession](/api/Editor.SceneEditorSession).
Assembly: `Sandbox.Tools`.
