# Editor.SceneRenderingWidget.CreateSceneEditorCamera

```csharp
CameraComponent CreateSceneEditorCamera()
```

Create a hidden scene editor camera, post processing will be copied from a main camera in the scene.

### Returns

`CameraComponent`

Declared in [Editor.SceneRenderingWidget](/api/Editor.SceneRenderingWidget).
Assembly: `Sandbox.Tools`.
