# Editor.TextureResidencyInfo.TextureCategory

- Kind: enum
- Assembly: `Sandbox.Tools`
- Modifiers: sealed

## Fields

- [`DepthBuffer`](/api/Editor.TextureResidencyInfo.TextureCategory/DepthBuffer)
- [`MSAA`](/api/Editor.TextureResidencyInfo.TextureCategory/MSAA)
- [`None`](/api/Editor.TextureResidencyInfo.TextureCategory/None)
- [`RenderTarget`](/api/Editor.TextureResidencyInfo.TextureCategory/RenderTarget)
- [`Stale`](/api/Editor.TextureResidencyInfo.TextureCategory/Stale)
- [`Streaming`](/api/Editor.TextureResidencyInfo.TextureCategory/Streaming)
- [`UAV`](/api/Editor.TextureResidencyInfo.TextureCategory/UAV)
