# Editor.TextureResidencyInfo

Provides information about currently resident textures on the GPU

- Kind: class
- Namespace: `Editor`
- Assembly: `Sandbox.Tools`

## Constructors

- [`TextureResidencyInfo`](/api/Editor.TextureResidencyInfo/.ctor)

## Fields

- [`Categories`](/api/Editor.TextureResidencyInfo/Categories)
- [`Dimension`](/api/Editor.TextureResidencyInfo/Dimension)
- [`Disk`](/api/Editor.TextureResidencyInfo/Disk)
- [`Format`](/api/Editor.TextureResidencyInfo/Format)
- [`LastUsedFrames`](/api/Editor.TextureResidencyInfo/LastUsedFrames)
- [`Loaded`](/api/Editor.TextureResidencyInfo/Loaded)
- [`MipCount`](/api/Editor.TextureResidencyInfo/MipCount)
- [`Name`](/api/Editor.TextureResidencyInfo/Name)
- [`RefCount`](/api/Editor.TextureResidencyInfo/RefCount)

## Properties

- [`Texture`](/api/Editor.TextureResidencyInfo/Texture): Managed wrapper, if one already exists. Weak: a snapshot holding these strongly would keep every listed texture alive, so the viewer could never show anything being freed.

## Methods

- [`GetAll`](/api/Editor.TextureResidencyInfo/GetAll): Get info about all resident textures
