# Editor.TextureResidencyInfo.Texture

```csharp
Texture Texture { get; set; }
```

Managed wrapper, if one already exists. Weak: a snapshot holding these strongly would
keep every listed texture alive, so the viewer could never show anything being freed.

Declared in [Editor.TextureResidencyInfo](/api/Editor.TextureResidencyInfo).
Assembly: `Sandbox.Tools`.
