# EditorModelAttribute

Declare a model to represent this entity in editor. This is a common attribute so it's leaked out of the Editor namespace.

- Kind: attribute
- Assembly: `Sandbox.System`

## Constructors

- [`EditorModelAttribute`](/api/EditorModelAttribute/.ctor)

## Properties

- [`CastShadows`](/api/EditorModelAttribute/CastShadows): Whether the model should cast shadows in the editor.
- [`DynamicColor`](/api/EditorModelAttribute/DynamicColor): Tint color for this editor model instance when the entity it represents is dynamic.
- [`FixedBounds`](/api/EditorModelAttribute/FixedBounds): Don't reorient bounds. This is used for things that have fixed bounds in the game, like info_player_start.
- [`Model`](/api/EditorModelAttribute/Model): The model to display in the editor.
- [`StaticColor`](/api/EditorModelAttribute/StaticColor): Tint color for this editor model instance when the entity it represents is static.
