# Sandbox.AmbientOcclusion.ThinCompensation

```csharp
float ThinCompensation { get; set; }
```

Slightly reduce impact of samples further back to counter the bias from depth-based (incomplete) input scene geometry data

Declared in [Sandbox.AmbientOcclusion](/api/Sandbox.AmbientOcclusion).
Assembly: `Sandbox.Engine`.
