# Sandbox.Animation.Skeleton.Bone.Bone

```csharp
Bone(int Index, string Name, int ParentIndex, Transform LocalTransform, Transform Transform)
```

One bone of a [Sandbox.Animation.Skeleton](/api/Sandbox.Animation.Skeleton), in its reference pose.

### Parameters

- `Index` (`int`): Position in [Sandbox.Animation.Skeleton.Bones](/api/Sandbox.Animation.Skeleton/Bones).
- `Name` (`string`): Bone name.
- `ParentIndex` (`int`): Index of this bone's parent, or -1 for a root.
- `LocalTransform` (`Transform`): Reference pose relative to the parent bone.
- `Transform` (`Transform`): Reference pose relative to the model's origin.

Declared in [Sandbox.Animation.Skeleton.Bone](/api/Sandbox.Animation.Skeleton.Bone).
Assembly: `Sandbox.Engine`.
