# Sandbox.Animation.Skeleton.LowLodBoneCount

```csharp
int LowLodBoneCount { get; set; }
```

How many bones are sampled at the lowest level of detail. Bones are ordered so these
come first, letting distant characters animate only the leading part of the hierarchy.

Declared in [Sandbox.Animation.Skeleton](/api/Sandbox.Animation.Skeleton).
Assembly: `Sandbox.Engine`.
