# Sandbox.Animation.Skeleton.SecondarySkeletons

```csharp
IReadOnlyList<string> SecondarySkeletons { get; set; }
```

Skeletons attached to this one - a held weapon's skeleton, for example. These are
resource names, they aren't loaded automatically.

Declared in [Sandbox.Animation.Skeleton](/api/Sandbox.Animation.Skeleton).
Assembly: `Sandbox.Engine`.
