# Sandbox.AudioListener

If this exists and is enabled in a scene, then the client will hear from this point rather than
from the cameras point of view.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)
- Modifiers: sealed

## Constructors

- [`AudioListener`](/api/Sandbox.AudioListener/.ctor)

## Properties

- [`UseCameraDirection`](/api/Sandbox.AudioListener/UseCameraDirection): If true, while the audio listener position will be used, the rotation element will come from the camera.
